159 lines
5.0 KiB
JavaScript
159 lines
5.0 KiB
JavaScript
|
// Import document classes.
|
||
|
import { Shadowrun6Actor } from './documents/actor.mjs';
|
||
|
import { Shadowrun6Item } from './documents/item.mjs';
|
||
|
// Import sheet classes.
|
||
|
import { Shadowrun6ActorSheet } from './sheets/actor-sheet.mjs';
|
||
|
import { Shadowrun6ItemSheet } from './sheets/item-sheet.mjs';
|
||
|
// Import helper/utility classes and constants.
|
||
|
import { preloadHandlebarsTemplates } from './helpers/templates.mjs';
|
||
|
import { SHADOWRUN_6 } from './helpers/config.mjs';
|
||
|
// Import DataModel classes
|
||
|
import * as models from './data/_module.mjs';
|
||
|
|
||
|
/* -------------------------------------------- */
|
||
|
/* Init Hook */
|
||
|
/* -------------------------------------------- */
|
||
|
|
||
|
Hooks.once('init', function () {
|
||
|
// Add utility classes to the global game object so that they're more easily
|
||
|
// accessible in global contexts.
|
||
|
game.shadowrun6eultimate = {
|
||
|
Shadowrun6Actor,
|
||
|
Shadowrun6Item,
|
||
|
rollItemMacro,
|
||
|
};
|
||
|
|
||
|
// Add custom constants for configuration.
|
||
|
CONFIG.SHADOWRUN_6 = SHADOWRUN_6;
|
||
|
|
||
|
/**
|
||
|
* Set an initiative formula for the system
|
||
|
* @type {String}
|
||
|
*/
|
||
|
CONFIG.Combat.initiative = {
|
||
|
formula: '1d20 + @abilities.dex.mod',
|
||
|
decimals: 2,
|
||
|
};
|
||
|
|
||
|
// Define custom Document and DataModel classes
|
||
|
CONFIG.Actor.documentClass = Shadowrun6Actor;
|
||
|
|
||
|
// Note that you don't need to declare a DataModel
|
||
|
// for the base actor/item classes - they are included
|
||
|
// with the Character/NPC as part of super.defineSchema()
|
||
|
CONFIG.Actor.dataModels = {
|
||
|
character: models.Shadowrun6Character,
|
||
|
npc: models.Shadowrun6NPC
|
||
|
}
|
||
|
CONFIG.Item.documentClass = Shadowrun6Item;
|
||
|
CONFIG.Item.dataModels = {
|
||
|
item: models.Shadowrun6Item,
|
||
|
feature: models.Shadowrun6Feature,
|
||
|
spell: models.Shadowrun6Spell
|
||
|
}
|
||
|
|
||
|
// Active Effects are never copied to the Actor,
|
||
|
// but will still apply to the Actor from within the Item
|
||
|
// if the transfer property on the Active Effect is true.
|
||
|
CONFIG.ActiveEffect.legacyTransferral = false;
|
||
|
|
||
|
// Register sheet application classes
|
||
|
Actors.unregisterSheet('core', ActorSheet);
|
||
|
Actors.registerSheet('shadowrun-6e-ultimate', Shadowrun6ActorSheet, {
|
||
|
makeDefault: true,
|
||
|
label: 'SHADOWRUN_6.SheetLabels.Actor',
|
||
|
});
|
||
|
Items.unregisterSheet('core', ItemSheet);
|
||
|
Items.registerSheet('shadowrun-6e-ultimate', Shadowrun6ItemSheet, {
|
||
|
makeDefault: true,
|
||
|
label: 'SHADOWRUN_6.SheetLabels.Item',
|
||
|
});
|
||
|
|
||
|
// Preload Handlebars templates.
|
||
|
return preloadHandlebarsTemplates();
|
||
|
});
|
||
|
|
||
|
/* -------------------------------------------- */
|
||
|
/* Handlebars Helpers */
|
||
|
/* -------------------------------------------- */
|
||
|
|
||
|
// If you need to add Handlebars helpers, here is a useful example:
|
||
|
Handlebars.registerHelper('toLowerCase', function (str) {
|
||
|
return str.toLowerCase();
|
||
|
});
|
||
|
|
||
|
/* -------------------------------------------- */
|
||
|
/* Ready Hook */
|
||
|
/* -------------------------------------------- */
|
||
|
|
||
|
Hooks.once('ready', function () {
|
||
|
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
|
||
|
Hooks.on('hotbarDrop', (bar, data, slot) => createItemMacro(data, slot));
|
||
|
});
|
||
|
|
||
|
/* -------------------------------------------- */
|
||
|
/* Hotbar Macros */
|
||
|
/* -------------------------------------------- */
|
||
|
|
||
|
/**
|
||
|
* Create a Macro from an Item drop.
|
||
|
* Get an existing item macro if one exists, otherwise create a new one.
|
||
|
* @param {Object} data The dropped data
|
||
|
* @param {number} slot The hotbar slot to use
|
||
|
* @returns {Promise}
|
||
|
*/
|
||
|
async function createItemMacro(data, slot) {
|
||
|
// First, determine if this is a valid owned item.
|
||
|
if (data.type !== 'Item') return;
|
||
|
if (!data.uuid.includes('Actor.') && !data.uuid.includes('Token.')) {
|
||
|
return ui.notifications.warn(
|
||
|
'You can only create macro buttons for owned Items'
|
||
|
);
|
||
|
}
|
||
|
// If it is, retrieve it based on the uuid.
|
||
|
const item = await Item.fromDropData(data);
|
||
|
|
||
|
// Create the macro command using the uuid.
|
||
|
const command = `game.shadowrun6eultimate.rollItemMacro("${data.uuid}");`;
|
||
|
let macro = game.macros.find(
|
||
|
(m) => m.name === item.name && m.command === command
|
||
|
);
|
||
|
if (!macro) {
|
||
|
macro = await Macro.create({
|
||
|
name: item.name,
|
||
|
type: 'script',
|
||
|
img: item.img,
|
||
|
command: command,
|
||
|
flags: { 'shadowrun-6e-ultimate.itemMacro': true },
|
||
|
});
|
||
|
}
|
||
|
game.user.assignHotbarMacro(macro, slot);
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Create a Macro from an Item drop.
|
||
|
* Get an existing item macro if one exists, otherwise create a new one.
|
||
|
* @param {string} itemUuid
|
||
|
*/
|
||
|
function rollItemMacro(itemUuid) {
|
||
|
// Reconstruct the drop data so that we can load the item.
|
||
|
const dropData = {
|
||
|
type: 'Item',
|
||
|
uuid: itemUuid,
|
||
|
};
|
||
|
// Load the item from the uuid.
|
||
|
Item.fromDropData(dropData).then((item) => {
|
||
|
// Determine if the item loaded and if it's an owned item.
|
||
|
if (!item || !item.parent) {
|
||
|
const itemName = item?.name ?? itemUuid;
|
||
|
return ui.notifications.warn(
|
||
|
`Could not find item ${itemName}. You may need to delete and recreate this macro.`
|
||
|
);
|
||
|
}
|
||
|
|
||
|
// Trigger the item roll
|
||
|
item.roll();
|
||
|
});
|
||
|
}
|